The following table lists classes in this documentation.
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Name |
Description |
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Class for AGK exception | |
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Static class with various utilities. | |
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Static class for universal, platform independent, accelerometer input. | |
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An advert for revenue generation | |
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Main application class. Contains application-wide settings and utilities. | |
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Static class with benchmarking information. | |
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A broadcast listener class. | |
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Represents a (web) camera on a device or connected to a device. | |
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Static class for working with directories. | |
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A distance joint which keeps the sprites a certain distance apart whilst being allowed to rotate freely around the anchor points. | |
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An edit box that can be positioned anywhere on screen. | |
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Abstract base class for TAgkFileReader and TAgkFileWriter | |
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A class for reading files. | |
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A class for writing (and creating) files. | |
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A force that affects phsyics sprites (see TAgkSprite) | |
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A gear joint that allows appearence of two existing joints to be locked together in perfect friction. | |
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A HTTP connection | |
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Abstract base class for AGK objects that have an ID | |
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Maps an AGK ID to an object. | |
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Represents an AGK image | |
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Abstract base class for different kinds of joints. | |
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Static class for universal, platform independent, joystick input. | |
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Abstract base class for line joints (TAgkLineJoint), revolute joints (TAgkRevoluteJoint) and prismatic joints (TAgkPrismaticJoint) | |
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A line joint that allows the sprites to only move along a given axis relative to each other whilst rotating freely at either end. | |
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A mouse joint that is typically used when dragging a shape with the mouse pointer, and attempts to move the sprite towards the given point using a force up to the maximum given. | |
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Represents a music stream, commonly used for background music. | |
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A class for joining or hosting AGK networks. | |
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A client in a TAgkNetwork. | |
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Abstract base class for AGK objects | |
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A particle emitter. | |
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Static class for setting global, application-wide physics settings. Also provides ray casting methods and methods for iterating over contacts. Each TAgkSprite has its own physics attributes. Other, non-global physics objects include Forces (TAgkForce) and Joints (TAgkJoint). | |
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Static class for universal, platform independent, pointer input. | |
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A prismatic joint that allows the sprites to only move along a given axis relative to each other. | |
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A pulley joint. | |
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Static class for platform-specific accelerometer input. | |
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Static class for platform-specific joystick input. | |
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Static class for platform-specific keyboard input. | |
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Static class for platform-specific mouse input. | |
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Static class for platform-specific multi-touch input. | |
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A revolute joint that allows the sprites to only rotate around the given point. | |
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Abstract base class for scenes in your application. Your application should have at least 1 (main) scene that you run using the TAgkApplication.SetScene method. | |
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Represents a (short) sound, commonly used for sound effects. | |
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Represents an AGK sprite | |
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Text objects for displaying text on screen. | |
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Static class for universal, platform independent, text input. | |
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Universal on-screen button that can be controlled by a touch screen, mouse, or other pointer device. | |
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Class for universal, platform independent, on-screen joystick input. | |
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A weld joint that attempts to limit all relative movement and rotation between the two sprites. | |
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A ZIP file |
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Name |
Description |
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A color structure. | |
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Information about a physics contact as returned by TAgkPhysics.GetFirstContact and TAgkPhysics.GetNextContact. | |
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Record for working with dates and time | |
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Returns information about a physics collision as used by TAgkSprite.PhysicsCollidesWith and TAgkSprite.PhysicsCollision | |
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A 2D point structure (or vector). | |
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Internal record for communicating with AGK APIs that requires a uString objects. The layout of this record *MUST* match the uString class in uString.h. |
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Copyright (c) 2012. All rights reserved.
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