The life of particles once they have been emitted in seconds.
property Life: Single;
After particles have been alive for the given number of seconds they will disappear. This is one of the two values that affects the number of particles generated, the other being Frequency. The maximum number of particles that can be on screen at any one time is Frequency * Life, with Frequency being the number of particles emitted per second. This value is independent of frame rate.
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