AGK for Pascal
TAgkSound.Destroy Destructor

All sounds are automatically destroyed when their owner (such as the scene in which it is used) is destroyed. However, if you don't need the sound anymore, you can save memory (especially on mobile devices) by destroying it earlier. Also, when the sound has no owner, you need to destroy it yourself when you are done with it.

destructor Destroy; override;

This will also delete any playing instances of the sound.

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