Returns the number of sprites that the internal sprite manager had to sort into their correct positions since the last frame.
class property ManagedSpriteSortedCount: Integer;
Sprites only need resorting if they change depth or texture during the current frame. You can control how mush sorting is done with the commands TAgkApplication.SortSpritesByTextures, TAgkApplication.SortSpritesByDepth and TAgkApplication.SortTransparentSpritesByDepth.
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